﻿using System;
using UnityEngine.UI;

namespace ProjScan.RecordManager.AssetData
{
	// Token: 0x020002AA RID: 682
	internal class TextAssetData : ComponentAssetData<Text>
	{
		// Token: 0x060011C1 RID: 4545 RVA: 0x0000877C File Offset: 0x0000697C
		public TextAssetData(int assetId, Text textComponent, string assetName) : base(assetId, assetName, textComponent)
		{
			this.hasOutlineComponent = (textComponent.GetComponent<Outline>() != null);
		}

		// Token: 0x04000A77 RID: 2679
		public bool hasOutlineComponent;
	}
}
